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	<id>https://www.lapsedatheist.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=67.115.23.170</id>
	<title>JonnyBWiki - User contributions [en]</title>
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	<updated>2026-05-25T05:46:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=The_Demon%27s_Fist&amp;diff=430</id>
		<title>The Demon&#039;s Fist</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=The_Demon%27s_Fist&amp;diff=430"/>
		<updated>2005-10-19T16:13:57Z</updated>

		<summary type="html">&lt;p&gt;67.115.23.170: /* Episode 3:The Fall of the &amp;#039;&amp;#039;Cloud&amp;#039;s Destiny&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The Demon&#039;s Fist]]&lt;br /&gt;
&#039;&#039;The Demon&#039;s Fist&#039;&#039; is a biweekly Eberron campaign run by [[Jon Bristow]].&lt;br /&gt;
==Heroes==&lt;br /&gt;
===The Sharn Collection Agency===&lt;br /&gt;
*[[The Sharn Collection Agency|Their history]]&lt;br /&gt;
==Allies==&lt;br /&gt;
*[[Xaxxrrax]]&lt;br /&gt;
*[[House Deneith]]&lt;br /&gt;
*[[The Golden Scale Lizardfolk]]&lt;br /&gt;
*&amp;lt;strike&amp;gt;[[The Library of Korranberg]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
==Villains==&lt;br /&gt;
*[[Djanruti]]&lt;br /&gt;
*[[Lucan Stellos]] &#039;&#039;(deceased)&#039;&#039;&lt;br /&gt;
*[[The Emerald Claw]]&lt;br /&gt;
*The Mysterious Soulknives &#039;&#039;(deceased)&#039;&#039;&lt;br /&gt;
*[[Clan Boromar]]&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
===[[:Category:Episode 1:The Dig|Episode 1:The Dig]]===&lt;br /&gt;
[[Part 1:The Commission]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which bottles are bought and broken, a contract is signed, and Tick is made to carry someone&#039;s portable battering ram.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 2:Whispers on the Train]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which many people crowd outside a door, a suspicious request is made, and Schwabus rides in baggage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 3:Hope and the Jungle]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which they find a guide, tresspass on ceremonial grounds, and Vincent has trouble with blindness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 4:The Dig]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which ghosts are spooked, lizardfolk spit acid, and the ogre paying them rudely dissapears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 5:A return to Hope]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which a better guide is found, a deal is made, and Codee gets a new hat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 6:The Black Pyramid]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which they learn about teleporters, look too closely into vats of poison, and Brannek saves some lizardfolk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 7:Soulknife Guardians]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which they all receive medals, a crystal causes some trouble, and Tick gets turned off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 9:T-Rex Attack]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which ropes are cut, an accusation is made, and Qasq needs a new foot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Episode 2:Revelations|Episode 2:Revelations]]===&lt;br /&gt;
*[[:Category:Part 1:Xaxxrrax&#039;s Insight|Part 1:Xaxxrrax&#039;s Insight]]&lt;br /&gt;
&#039;&#039;...in which yet another person wants an artifact, a demon is debated, and Codee won&#039;t take off her circlet&#039;&#039;&lt;br /&gt;
*[[:Category:Part 2:Research|Part 2:Research]]&lt;br /&gt;
&#039;&#039;...in which they learn about rakshasa, a few books are read, and Qasq makes a new foot.&#039;&#039;&lt;br /&gt;
*[[:Category:Part 3:Sharn and Aureon&#039;s Voice|Part 3:Sharn and Aureon&#039;s Voice]]&lt;br /&gt;
&#039;&#039;...in which temples are visited, incense burned, and Vincent discovers he is very unwelcome in town.&#039;&#039;&lt;br /&gt;
*[[:Category:Part 4:Aparratus Thieves|Part 4:Aparratus Thieves]]&lt;br /&gt;
&#039;&#039;...in which they bargain for transportation, a submarine is aquired, and Schwabus visits the nudie bars.&#039;&#039;&lt;br /&gt;
*[[:Category:Part 5:The Cloud&#039;s Destiny|Part 5:The &#039;&#039;Cloud&#039;s Destiny&#039;&#039;]]&lt;br /&gt;
&#039;&#039;...in which elementals crash, a vampire appears, and the dinosaur makes a narrow escape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Episode 3:The Fall of the Cloud&#039;s Destiny|Episode 3:The Fall of the &#039;&#039;Cloud&#039;s Destiny&#039;&#039;]]===&lt;br /&gt;
*[[Part 1:Creepy Crawlies in the dark]]&lt;br /&gt;
&#039;&#039;...in which no one gets a good night sleep, a few spiders are killed, and Schwabus plays victim.&#039;&#039;&lt;br /&gt;
*[[Part 2:The Farmhouse]]&lt;br /&gt;
&#039;&#039;...in which they are framed for murder, a vampire is slain, and someone wants to burn Codee alive.&#039;&#039;&lt;br /&gt;
*[[Part 3:Xaxxrrax again?]]&lt;br /&gt;
&#039;&#039;...in which an ally is foisted upon them, a library is found, and Vincent learns to hate cloaks.&#039;&#039;&lt;br /&gt;
*[[Part 4:That&#039;s MY book!]]&lt;br /&gt;
&#039;&#039;...in which a druid&#039;s reading is disturbed, roaches swarm, and Qasq falls in a hole.&#039;&#039;&lt;br /&gt;
===[[:Category:Episode 4:Aundair, Karrnath, and Beyond|Episode 4:Aundair, Karrnath, and Beyond]]===&lt;br /&gt;
*[[Part 1:Bad Dreams]]&lt;br /&gt;
&#039;&#039;...in which there are many illusions, a friend betrays, and Schwabus says &#039;Git!&#039; for the last time.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>67.115.23.170</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=The_Formanthyr_Hotel&amp;diff=386</id>
		<title>The Formanthyr Hotel</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=The_Formanthyr_Hotel&amp;diff=386"/>
		<updated>2005-10-18T15:15:21Z</updated>

		<summary type="html">&lt;p&gt;67.115.23.170: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Town of Wellington Cross==&lt;br /&gt;
Wellington Cross is a drearily ordinary town on a crossroads between Atur and Vedykar (Central Karrnath; North of the Nightwood and south of the Ashen Spires).&lt;br /&gt;
&lt;br /&gt;
===The Homesteads===&lt;br /&gt;
Wellington cross has around 10 family houses sprinkled about the edges of town.  Each house is a modest one story affair, and have dirt floors and huge hearths.  The families who live in them are generally the cheerless norm of Karrnath, ever strong in the face of the recent plagues and war.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;DM&#039;s Note&#039;&#039;&#039;: No family will allow the PCs inside willingly.  They are a proud people, so make your PCs roll the intimidate checks if they want to barge their way in.  Otherwise, the answer is a non-confrontational but polite &amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The MacDegral General Store===&lt;/div&gt;</summary>
		<author><name>67.115.23.170</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Category:Eberron&amp;diff=420</id>
		<title>Category:Eberron</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Category:Eberron&amp;diff=420"/>
		<updated>2005-10-18T14:48:52Z</updated>

		<summary type="html">&lt;p&gt;67.115.23.170: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jon&#039;s Eberron work so far.&lt;br /&gt;
&lt;br /&gt;
[[The Demon&#039;s Fist]]&lt;br /&gt;
&lt;br /&gt;
[[In Pursuit of the Schemas]]&lt;br /&gt;
&lt;br /&gt;
[[The Formanthyr Hotel]]&lt;/div&gt;</summary>
		<author><name>67.115.23.170</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Category:Skills&amp;diff=1498</id>
		<title>Category:Skills</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Category:Skills&amp;diff=1498"/>
		<updated>2005-09-02T20:44:15Z</updated>

		<summary type="html">&lt;p&gt;67.115.23.170: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
If you buy a class skill, your character gets 1 rank (equal to a +1 bonus on checks with that skill) for each skill point. If you buy other classes’ skills (cross-class skills), you get ½ rank per skill point.&lt;br /&gt;
&lt;br /&gt;
Your maximum rank in a class skill is your character level + 3.&lt;br /&gt;
&lt;br /&gt;
Your maximum rank in a cross-class skill is one-half of this number (do not round up or down).&lt;br /&gt;
&lt;br /&gt;
===Using Skills===&lt;br /&gt;
To make a skill check, roll: 1d20 + skill modifier (Skill modifier = skill rank + ability modifier + miscellaneous modifiers)&lt;br /&gt;
&lt;br /&gt;
This roll works just like an attack roll or a saving throw— the higher the roll, the better. Either you’re trying to match or exceed a certain Difficulty Class (DC), or you’re trying to beat another character’s check result.&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks===&lt;br /&gt;
A character’s number of ranks in a skill is based on how many skill points a character has invested in a skill. Many skills can be used even if the character has no ranks in them; doing this is called making an untrained skill check.&lt;br /&gt;
&lt;br /&gt;
===Ability Modifier===&lt;br /&gt;
The ability modifier used in a skill check is the modifier for the skill’s key ability (the ability associated with the skill’s use). The key ability of each skill is noted in its description.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Modifiers===&lt;br /&gt;
Miscellaneous modifiers include racial bonuses, armor check penalties, and bonuses provided by feats, among others.&lt;br /&gt;
&lt;br /&gt;
Each skill point you spend on a class skill gets you 1 rank in that skill. Class skills are the skills found on your character’s class skill list. Each skill point you spend on a cross-class skill gets your character ½ rank in that skill. Cross-class skills are skills not found on your character’s class skill list. (Half ranks do not improve your skill check, but two ½ ranks make 1 rank.) You can’t save skill points to spend later.&lt;br /&gt;
&lt;br /&gt;
The maximum rank in a class skill is the character’s level + 3. If it’s a cross-class skill, the maximum rank is half of that number (do not round up or down).&lt;br /&gt;
&lt;br /&gt;
Regardless of whether a skill is purchased as a class skill or a cross-class skill, if it is a class skill for any of your classes, your maximum rank equals your total character level + 3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SRD}}&lt;/div&gt;</summary>
		<author><name>67.115.23.170</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Category:Skills&amp;diff=169</id>
		<title>Category:Skills</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Category:Skills&amp;diff=169"/>
		<updated>2005-09-02T20:44:04Z</updated>

		<summary type="html">&lt;p&gt;67.115.23.170: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you buy a class skill, your character gets 1 rank (equal to a +1 bonus on checks with that skill) for each skill point. If you buy other classes’ skills (cross-class skills), you get ½ rank per skill point.&lt;br /&gt;
&lt;br /&gt;
Your maximum rank in a class skill is your character level + 3.&lt;br /&gt;
&lt;br /&gt;
Your maximum rank in a cross-class skill is one-half of this number (do not round up or down).&lt;br /&gt;
&lt;br /&gt;
===Using Skills===&lt;br /&gt;
To make a skill check, roll: 1d20 + skill modifier (Skill modifier = skill rank + ability modifier + miscellaneous modifiers)&lt;br /&gt;
&lt;br /&gt;
This roll works just like an attack roll or a saving throw— the higher the roll, the better. Either you’re trying to match or exceed a certain Difficulty Class (DC), or you’re trying to beat another character’s check result.&lt;br /&gt;
&lt;br /&gt;
===Skill Ranks===&lt;br /&gt;
A character’s number of ranks in a skill is based on how many skill points a character has invested in a skill. Many skills can be used even if the character has no ranks in them; doing this is called making an untrained skill check.&lt;br /&gt;
&lt;br /&gt;
===Ability Modifier===&lt;br /&gt;
The ability modifier used in a skill check is the modifier for the skill’s key ability (the ability associated with the skill’s use). The key ability of each skill is noted in its description.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Modifiers===&lt;br /&gt;
Miscellaneous modifiers include racial bonuses, armor check penalties, and bonuses provided by feats, among others.&lt;br /&gt;
&lt;br /&gt;
Each skill point you spend on a class skill gets you 1 rank in that skill. Class skills are the skills found on your character’s class skill list. Each skill point you spend on a cross-class skill gets your character ½ rank in that skill. Cross-class skills are skills not found on your character’s class skill list. (Half ranks do not improve your skill check, but two ½ ranks make 1 rank.) You can’t save skill points to spend later.&lt;br /&gt;
&lt;br /&gt;
The maximum rank in a class skill is the character’s level + 3. If it’s a cross-class skill, the maximum rank is half of that number (do not round up or down).&lt;br /&gt;
&lt;br /&gt;
Regardless of whether a skill is purchased as a class skill or a cross-class skill, if it is a class skill for any of your classes, your maximum rank equals your total character level + 3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SRD}}&lt;/div&gt;</summary>
		<author><name>67.115.23.170</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Use_Magic_Device&amp;diff=1497</id>
		<title>Use Magic Device</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Use_Magic_Device&amp;diff=1497"/>
		<updated>2005-09-02T15:13:20Z</updated>

		<summary type="html">&lt;p&gt;67.115.23.170: /* Check */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Charisma based.  Trained Only.&lt;br /&gt;
&lt;br /&gt;
Use this skill to activate magic&lt;br /&gt;
&lt;br /&gt;
===Check===&lt;br /&gt;
You can use this skill to read a spell or to activate a magic item. Use Magic Device lets you use a magic item as if you had the spell ability or class features of another class, as if you were a different race, or as if you were of a different alignment.&lt;br /&gt;
&lt;br /&gt;
You make a Use Magic Device check each time you activate a device such as a wand. If you are using the check to emulate an alignment or some other quality in an ongoing manner, you need to make the relevant Use Magic Device check once per hour.&lt;br /&gt;
&lt;br /&gt;
You must consciously choose which requirement to emulate. That is, you must know what you are trying to emulate when you make a Use Magic Device check for that purpose. The DCs for various tasks involving Use Magic Device checks are summarized on the table below.&lt;br /&gt;
{| align=right&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 |&#039;&#039;&#039;Use Magic Device DCs&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Task&#039;&#039;&#039;||&#039;&#039;&#039;Use Magic Device DC&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Activate blindly 	||25&lt;br /&gt;
|-&lt;br /&gt;
|Decipher a written spell 	||25 + spell level&lt;br /&gt;
|-&lt;br /&gt;
|Use a scroll 	||20 + caster level&lt;br /&gt;
|-&lt;br /&gt;
|Use a wand 	||20&lt;br /&gt;
|-&lt;br /&gt;
|Emulate a class feature 	||20&lt;br /&gt;
|-&lt;br /&gt;
|Emulate an ability score 	||See text&lt;br /&gt;
|-&lt;br /&gt;
|Emulate a race 	||25&lt;br /&gt;
|-&lt;br /&gt;
|Emulate an alignment 	||30&lt;br /&gt;
|}&lt;br /&gt;
====Activate Blindly====&lt;br /&gt;
Some magic items are activated by special words, thoughts, or actions. You can activate such an item as if you were using the activation word, thought, or action, even when you’re not and even if you don’t know it. You do have to perform some equivalent activity in order to make the check. That is, you must speak, wave the item around, or otherwise attempt to get it to activate. You get a special +2 bonus on your Use Magic Device check if you’ve activated the item in question at least once before. If you fail by 9 or less, you can’t activate the device. If you fail by 10 or more, you suffer a mishap. A mishap means that magical energy gets released but it doesn’t do what you wanted it to do. The default mishaps are that the item affects the wrong target or that uncontrolled magical energy is released, dealing 2d6 points of damage to you. This mishap is in addition to the chance for a mishap that you normally run when you cast a spell from a scroll that you could not otherwise cast yourself.&lt;br /&gt;
Decipher a Written Spell&lt;br /&gt;
&lt;br /&gt;
This usage works just like deciphering a written spell with the Spellcraft skill, except that the DC is 5 points higher. Deciphering a written spell requires 1 minute of concentration.&lt;br /&gt;
&lt;br /&gt;
====Emulate an Ability Score====&lt;br /&gt;
To cast a spell from a scroll, you need a high score in the appropriate ability (Intelligence for wizard spells, Wisdom for divine spells, or Charisma for sorcerer or bard spells). Your effective ability score (appropriate to the class you’re emulating when you try to cast the spell from the scroll) is your Use Magic Device check result minus 15. If you already have a high enough score in the appropriate ability, you don’t need to make this check.&lt;br /&gt;
&lt;br /&gt;
====Emulate an Alignment====&lt;br /&gt;
Some magic items have positive or negative effects based on the user’s alignment. Use Magic Device lets you use these items as if you were of an alignment of your choice. You can emulate only one alignment at a time.&lt;br /&gt;
&lt;br /&gt;
====Emulate a Class Feature====&lt;br /&gt;
Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. This skill does not let you actually use the class feature of another class. It just lets you activate items as if you had that class feature. If the class whose feature you are emulating has an alignment requirement, you must meet it, either honestly or by emulating an appropriate alignment with a separate Use Magic Device check (see above).&lt;br /&gt;
&lt;br /&gt;
====Emulate a Race====&lt;br /&gt;
Some magic items work only for members of certain races, or work better for members of those races. You can use such an item as if you were a race of your choice. You can emulate only one race at a time.&lt;br /&gt;
&lt;br /&gt;
====Use a Scroll====&lt;br /&gt;
If you are casting a spell from a scroll, you have to decipher it first. Normally, to cast a spell from a scroll, you must have the scroll’s spell on your class spell list. Use Magic Device allows you to use a scroll as if you had a particular spell on your class spell list. The DC is equal to 20 + the caster level of the spell you are trying to cast from the scroll. In addition, casting a spell from a scroll requires a minimum score (10 + spell level) in the appropriate ability. If you don’t have a sufficient score in that ability, you must emulate the ability score with a separate Use Magic Device check (see above).&lt;br /&gt;
&lt;br /&gt;
This use of the skill also applies to other spell completion magic items.&lt;br /&gt;
&lt;br /&gt;
====Use a Wand====&lt;br /&gt;
Normally, to use a wand, you must have the wand’s spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. This use of the skill also applies to other spell trigger magic items, such as staffs.&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
None. The Use Magic Device check is made as part of the action (if any) required to activate the magic item.&lt;br /&gt;
&lt;br /&gt;
===Try Again===&lt;br /&gt;
Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can’t try to activate that item again for 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
You cannot take 10 with this skill.&lt;br /&gt;
&lt;br /&gt;
You can’t [[aid another]] on Use Magic Device checks. Only the user of the item may attempt such a check.&lt;br /&gt;
&lt;br /&gt;
If you have the [[Magical Aptitude]] feat, you get a +2 bonus on Use Magic Device checks.&lt;br /&gt;
&lt;br /&gt;
===Synergy===&lt;br /&gt;
If you have 5 or more ranks in [[Spellcraft]], you get a +2 bonus on Use Magic Device checks related to scrolls.&lt;br /&gt;
&lt;br /&gt;
If you have 5 or more ranks in [[Decipher Script]], you get a +2 bonus on Use Magic Device checks related to scrolls.&lt;br /&gt;
&lt;br /&gt;
If you have 5 or more ranks in [[Use Magic Device]], you get a +2 bonus to Spellcraft checks made to decipher spells on scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SRD}}&lt;/div&gt;</summary>
		<author><name>67.115.23.170</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Use_Magic_Device&amp;diff=168</id>
		<title>Use Magic Device</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Use_Magic_Device&amp;diff=168"/>
		<updated>2005-09-02T15:11:37Z</updated>

		<summary type="html">&lt;p&gt;67.115.23.170: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Skills]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Charisma based.  Trained Only.&lt;br /&gt;
&lt;br /&gt;
Use this skill to activate magic&lt;br /&gt;
&lt;br /&gt;
===Check===&lt;br /&gt;
You can use this skill to read a spell or to activate a magic item. Use Magic Device lets you use a magic item as if you had the spell ability or class features of another class, as if you were a different race, or as if you were of a different alignment.&lt;br /&gt;
&lt;br /&gt;
You make a Use Magic Device check each time you activate a device such as a wand. If you are using the check to emulate an alignment or some other quality in an ongoing manner, you need to make the relevant Use Magic Device check once per hour.&lt;br /&gt;
&lt;br /&gt;
You must consciously choose which requirement to emulate. That is, you must know what you are trying to emulate when you make a Use Magic Device check for that purpose. The DCs for various tasks involving Use Magic Device checks are summarized on the table below.&lt;br /&gt;
{| align=right&lt;br /&gt;
|-&lt;br /&gt;
|Use Magic Device DCs Task||Use Magic Device DC&lt;br /&gt;
|-&lt;br /&gt;
|Activate blindly 	||25&lt;br /&gt;
|-&lt;br /&gt;
|Decipher a written spell 	||25 + spell level&lt;br /&gt;
|-&lt;br /&gt;
|Use a scroll 	||20 + caster level&lt;br /&gt;
|-&lt;br /&gt;
|Use a wand 	||20&lt;br /&gt;
|-&lt;br /&gt;
|Emulate a class feature 	||20&lt;br /&gt;
|-&lt;br /&gt;
|Emulate an ability score 	||See text&lt;br /&gt;
|-&lt;br /&gt;
|Emulate a race 	||25&lt;br /&gt;
|-&lt;br /&gt;
|Emulate an alignment 	||30&lt;br /&gt;
|}&lt;br /&gt;
====Activate Blindly====&lt;br /&gt;
Some magic items are activated by special words, thoughts, or actions. You can activate such an item as if you were using the activation word, thought, or action, even when you’re not and even if you don’t know it. You do have to perform some equivalent activity in order to make the check. That is, you must speak, wave the item around, or otherwise attempt to get it to activate. You get a special +2 bonus on your Use Magic Device check if you’ve activated the item in question at least once before. If you fail by 9 or less, you can’t activate the device. If you fail by 10 or more, you suffer a mishap. A mishap means that magical energy gets released but it doesn’t do what you wanted it to do. The default mishaps are that the item affects the wrong target or that uncontrolled magical energy is released, dealing 2d6 points of damage to you. This mishap is in addition to the chance for a mishap that you normally run when you cast a spell from a scroll that you could not otherwise cast yourself.&lt;br /&gt;
Decipher a Written Spell&lt;br /&gt;
&lt;br /&gt;
This usage works just like deciphering a written spell with the Spellcraft skill, except that the DC is 5 points higher. Deciphering a written spell requires 1 minute of concentration.&lt;br /&gt;
&lt;br /&gt;
====Emulate an Ability Score====&lt;br /&gt;
To cast a spell from a scroll, you need a high score in the appropriate ability (Intelligence for wizard spells, Wisdom for divine spells, or Charisma for sorcerer or bard spells). Your effective ability score (appropriate to the class you’re emulating when you try to cast the spell from the scroll) is your Use Magic Device check result minus 15. If you already have a high enough score in the appropriate ability, you don’t need to make this check.&lt;br /&gt;
&lt;br /&gt;
====Emulate an Alignment====&lt;br /&gt;
Some magic items have positive or negative effects based on the user’s alignment. Use Magic Device lets you use these items as if you were of an alignment of your choice. You can emulate only one alignment at a time.&lt;br /&gt;
&lt;br /&gt;
====Emulate a Class Feature====&lt;br /&gt;
Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. This skill does not let you actually use the class feature of another class. It just lets you activate items as if you had that class feature. If the class whose feature you are emulating has an alignment requirement, you must meet it, either honestly or by emulating an appropriate alignment with a separate Use Magic Device check (see above).&lt;br /&gt;
&lt;br /&gt;
====Emulate a Race====&lt;br /&gt;
Some magic items work only for members of certain races, or work better for members of those races. You can use such an item as if you were a race of your choice. You can emulate only one race at a time.&lt;br /&gt;
&lt;br /&gt;
====Use a Scroll====&lt;br /&gt;
If you are casting a spell from a scroll, you have to decipher it first. Normally, to cast a spell from a scroll, you must have the scroll’s spell on your class spell list. Use Magic Device allows you to use a scroll as if you had a particular spell on your class spell list. The DC is equal to 20 + the caster level of the spell you are trying to cast from the scroll. In addition, casting a spell from a scroll requires a minimum score (10 + spell level) in the appropriate ability. If you don’t have a sufficient score in that ability, you must emulate the ability score with a separate Use Magic Device check (see above).&lt;br /&gt;
&lt;br /&gt;
This use of the skill also applies to other spell completion magic items.&lt;br /&gt;
&lt;br /&gt;
====Use a Wand====&lt;br /&gt;
Normally, to use a wand, you must have the wand’s spell on your class spell list. This use of the skill allows you to use a wand as if you had a particular spell on your class spell list. This use of the skill also applies to other spell trigger magic items, such as staffs.&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
None. The Use Magic Device check is made as part of the action (if any) required to activate the magic item.&lt;br /&gt;
&lt;br /&gt;
===Try Again===&lt;br /&gt;
Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can’t try to activate that item again for 24 hours.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
You cannot take 10 with this skill.&lt;br /&gt;
&lt;br /&gt;
You can’t [[aid another]] on Use Magic Device checks. Only the user of the item may attempt such a check.&lt;br /&gt;
&lt;br /&gt;
If you have the [[Magical Aptitude]] feat, you get a +2 bonus on Use Magic Device checks.&lt;br /&gt;
&lt;br /&gt;
===Synergy===&lt;br /&gt;
If you have 5 or more ranks in [[Spellcraft]], you get a +2 bonus on Use Magic Device checks related to scrolls.&lt;br /&gt;
&lt;br /&gt;
If you have 5 or more ranks in [[Decipher Script]], you get a +2 bonus on Use Magic Device checks related to scrolls.&lt;br /&gt;
&lt;br /&gt;
If you have 5 or more ranks in [[Use Magic Device]], you get a +2 bonus to Spellcraft checks made to decipher spells on scrolls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SRD}}&lt;/div&gt;</summary>
		<author><name>67.115.23.170</name></author>
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