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	<id>https://www.lapsedatheist.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dirtfox</id>
	<title>JonnyBWiki - User contributions [en]</title>
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	<updated>2026-05-25T09:43:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=The_Demon%27s_Fist&amp;diff=2195</id>
		<title>The Demon&#039;s Fist</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=The_Demon%27s_Fist&amp;diff=2195"/>
		<updated>2006-02-18T03:16:32Z</updated>

		<summary type="html">&lt;p&gt;Dirtfox: /* Episode 4:Aundair, Karrnath, and Beyond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The Demon&#039;s Fist]]&lt;br /&gt;
&#039;&#039;The Demon&#039;s Fist&#039;&#039; is a biweekly Eberron campaign run by [[Jon Bristow]].&lt;br /&gt;
==Heroes==&lt;br /&gt;
===The Sharn Collection Agency===&lt;br /&gt;
*[[The Sharn Collection Agency|Their history]]&lt;br /&gt;
==Allies==&lt;br /&gt;
*[[Xaxxrrax]]&lt;br /&gt;
*[[House Deneith]]&lt;br /&gt;
*[[The Golden Scale Lizardfolk]]&lt;br /&gt;
*&amp;lt;strike&amp;gt;[[The Library of Korranberg]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
==Villains==&lt;br /&gt;
*[[Djanruti]]&lt;br /&gt;
*[[Lucan Stellos]] &#039;&#039;(deceased)&#039;&#039;&lt;br /&gt;
*[[The Emerald Claw]]&lt;br /&gt;
*The Mysterious Soulknives &#039;&#039;(deceased)&#039;&#039;&lt;br /&gt;
*[[Clan Boromar]]&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&#039;&#039;&#039;[[Full summary]]&#039;&#039;&#039; (500xp to anyone who contributes &amp;quot;significantly&amp;quot; to it.)&lt;br /&gt;
===[[:Category:Episode 1:The Dig|Episode 1:The Dig]]===&lt;br /&gt;
[[Part 1:The Commission]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which bottles are bought and broken, a contract is signed, and Tick is made to carry someone&#039;s portable battering ram.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 2:Whispers on the Train]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which many people crowd outside a door, a suspicious request is made, and Schwabus rides in baggage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 3:Hope and the Jungle]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which they find a guide, tresspass on ceremonial grounds, and Vincent has trouble with blindness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 4:The Dig]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which ghosts are spooked, lizardfolk spit acid, and the ogre paying them rudely dissapears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 5:A return to Hope]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which a better guide is found, a deal is made, and Codee gets a new hat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 6:The Black Pyramid]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which they learn about teleporters, look too closely into vats of poison, and Brannek saves some lizardfolk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 7:Soulknife Guardians]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which they all receive medals, a crystal causes some trouble, and Tick gets turned off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 9:T-Rex Attack]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which ropes are cut, an accusation is made, and Qasq needs a new foot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Episode 2:Revelations|Episode 2:Revelations]]===&lt;br /&gt;
*[[:Category:Part 1:Xaxxrrax&#039;s Insight|Part 1:Xaxxrrax&#039;s Insight]]&lt;br /&gt;
&#039;&#039;...in which yet another person wants an artifact, a demon is debated, and Codee won&#039;t take off her circlet&#039;&#039;&lt;br /&gt;
*[[:Category:Part 2:Research|Part 2:Research]]&lt;br /&gt;
&#039;&#039;...in which they learn about rakshasa, a few books are read, and Qasq makes a new foot.&#039;&#039;&lt;br /&gt;
*[[:Category:Part 3:Sharn and Aureon&#039;s Voice|Part 3:Sharn and Aureon&#039;s Voice]]&lt;br /&gt;
&#039;&#039;...in which temples are visited, incense burned, and Vincent discovers he is very unwelcome in town.&#039;&#039;&lt;br /&gt;
*[[:Category:Part 4:Aparratus Thieves|Part 4:Aparratus Thieves]]&lt;br /&gt;
&#039;&#039;...in which they bargain for transportation, a submarine is aquired, and Schwabus visits the nudie bars.&#039;&#039;&lt;br /&gt;
*[[:Category:Part 5:The Cloud&#039;s Destiny|Part 5:The &#039;&#039;Cloud&#039;s Destiny&#039;&#039;]]&lt;br /&gt;
&#039;&#039;...in which elementals crash, a vampire appears, and the dinosaur makes a narrow escape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Episode 3:The Fall of the Cloud&#039;s Destiny|Episode 3:The Fall of the &#039;&#039;Cloud&#039;s Destiny&#039;&#039;]]===&lt;br /&gt;
*[[Part 1:Creepy Crawlies in the dark]]&lt;br /&gt;
&#039;&#039;...in which no one gets a good night sleep, a few spiders are killed, and Schwabus plays victim.&#039;&#039;&lt;br /&gt;
*[[Part 2:The Farmhouse]]&lt;br /&gt;
&#039;&#039;...in which they are framed for murder, a vampire is slain, and someone wants to burn Codee alive.&#039;&#039;&lt;br /&gt;
*[[Part 3:Xaxxrrax again?]]&lt;br /&gt;
&#039;&#039;...in which an ally is foisted upon them, a library is found, and Vincent learns to hate cloaks.&#039;&#039;&lt;br /&gt;
*[[Part 4:That&#039;s MY book!]]&lt;br /&gt;
&#039;&#039;...in which a druid&#039;s reading is disturbed, roaches swarm, and Qasq falls in a hole.&#039;&#039;&lt;br /&gt;
===[[:Category:Episode 4:Aundair, Karrnath, and Beyond|Episode 4:Aundair, Karrnath, and Beyond]]===&lt;br /&gt;
*[[Part 1:Bad Dreams]]&lt;br /&gt;
&#039;&#039;...in which there are many illusions, a friend betrays, and Schwabus says &#039;Git!&#039; for the last time.&#039;&#039;&lt;br /&gt;
*[[Part 2:Dead Changelings]]&lt;br /&gt;
&#039;&#039;...in which they have trouble with the mail, a new contract is signed, and Codee wins a drinking contest.&#039;&#039;&lt;br /&gt;
*[[Part 3:The Mror Deeps]]&lt;br /&gt;
&#039;&#039;...in which they learn about traps, take on some companions, and Leap proves not all clerics charge for their services.&#039;&#039;&lt;br /&gt;
*[[Part 4:Demons and Devils]]&lt;br /&gt;
&#039;&#039;...in which good things have rotted, evil is set loose, and Brannek is very enthusiastic.&#039;&#039;&lt;br /&gt;
*[[Part 5:Back Doors]]&lt;br /&gt;
&#039;&#039;...in which doors close, planes are visited, and Movena kills someone&#039;s god.&#039;&#039;&lt;br /&gt;
*[[Part 6a:Where Giants Stood]]&lt;br /&gt;
&#039;&#039;...in which strange elves ask a favor of them, the dead walk, and Codee damages her armor.&#039;&#039;&lt;br /&gt;
*[[Part 6b:Where Giants Stood]]&lt;br /&gt;
&#039;&#039;...in which artifacts are found, archeaologists try to kill them, and Qaxq finds a new toy.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirtfox</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Part_2:Whispers_on_the_Train&amp;diff=2173</id>
		<title>Part 2:Whispers on the Train</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Part_2:Whispers_on_the_Train&amp;diff=2173"/>
		<updated>2005-12-27T01:56:04Z</updated>

		<summary type="html">&lt;p&gt;Dirtfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As is often the case, the easy job given by the Library of Korranberg quickly becomes complicated. &lt;br /&gt;
&lt;br /&gt;
With nothing to focus on yet, the members of the Agency start claiming territory during the train ride.  With four to a compartment and the halfling in baggage with his Carver, this should be easy. But, the bored males start trying to struggle for dominance by all getting in the seating compartment with their [[Codee|leader]], who in turn tries to afford herself a bit of security by sitting with the [[Tick|Warforged]], who in turn tries to afford himself a bit of security by riding with the [[Qaxqiel|Artificer]]... The matter eventually settles into a messy balance, with a good portion of the Agency sitting in the hallway outside Codee&#039;s compartment.  It makes for a less than professional appearance as a stranger weaves his way through the group in search of their leader (I think at the time Thedra and Qaxq were breaking something).  However, whatever else they may be, the men are loyal. The stranger is met with reluctance and suspicion, and gets into the crowded train compartment only by his own means. This man introduces himself (Djanruti? My memory isn&#039;t clear anymore), admits knowledge about their quest into Q&#039;barra&#039;s swamps, and makes a request of his own: If they are to come accross any artifacts in the temple, contact him, and they will be paid well for anything they find.  To help with the contacting, Djanruti reveals a stone with a communications enchantment, and stubbornly tries to give it to Codee and Codee only.  And just as his attempts to speak with Codee only were far from successful (what with Thedra, Qaxq and Brannek listening in from the hallway), this too is thwarted by the paranoid mercenaries - Vincent snatches the stone away and pockets it.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, one would think Shwabus would have a simpler time with territorial impulses, being exiled to the baggage car as he was. However, partway along the trip, an [[Xaxxrax|energetic man]] hops up into the train - and into the baggage car - with the halfling. He attempts to engage Schwabus in conversation, but is rebuffed by the surly and antisocial cleric. Eventually, Schwabus even draws a small circle on the floor of the baggage car to deliniate where the other fellow is allowed to stand.&lt;br /&gt;
&lt;br /&gt;
Before the party arrives in Hope, Q&#039;barra (a lovely muddy refugee town), both unwelcome visitors leave the train. The Sharn Collection Agency thusly leaves the rail and aquire their mounts unmolested by strangers.&lt;br /&gt;
&lt;br /&gt;
==Memorable Quotes==&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;THIS IS MY SPACE! YOU CAN HAVE THAT SPACE OVER THERE!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Schwabus]]&lt;br /&gt;
[[Category:Episode 1:The Dig]]&lt;/div&gt;</summary>
		<author><name>Dirtfox</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Part_2:Whispers_on_the_Train&amp;diff=2171</id>
		<title>Part 2:Whispers on the Train</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Part_2:Whispers_on_the_Train&amp;diff=2171"/>
		<updated>2005-12-27T01:17:52Z</updated>

		<summary type="html">&lt;p&gt;Dirtfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As is often the case, the easy job given by the Library of Korranberg quickly becomes complicated. &lt;br /&gt;
&lt;br /&gt;
With nothing to focus on yet, the members of the Agency start claiming territory during the train ride.  With four to a compartment and the halfling in baggage with his Carver, this should be easy. But, the bored males start trying to struggle for dominance by all getting in the seating compartment with their [[Codee|leader]], who in turn tries to afford herself a bit of security by sitting with the [[Tick|Warforged}}, who in turn tries to afford himself a bit of security by riding with the [[Qaxqiel|Artificer]]... The matter eventually settles into a messy balance, with a good portion of the Agency sitting in the hallway outside Codee&#039;s compartment.  It makes for a less than professional appearance as a stranger weaves his way through the group in search of their leader (I think at the time Thedra and Qaxq were breaking something).  However, whatever else they may be, the men are loyal. The stranger is met with reluctance and suspicion, and gets into the crowded train compartment only by his own means. This man introduces himself (Djanruti? My memory isn&#039;t clear anymore), admits knowledge about their quest into Q&#039;barra&#039;s swamps, and makes a request of his own: If they are to come accross any artifacts in the temple, contact him, and they will be paid well for anything they find.  To help with the contacting, Djanruti reveals a stone with a communications enchantment, and stubbornly tries to give it to Codee and Codee only.  And just as his attempts to speak with Codee only were far from successful (what with Thedra, Qaxq and Brannek listening in from the hallway), this too is thwarted by the paranoid mercenaries - Vincent snatches the stone away and pockets it.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, one would think Shwabus would have a simpler time with territorial impulses, being exiled to the baggage car as he was. However, partway along the trip, an [[Xaxxrax|energetic man]] hops up into the train - and into the baggage car - with the halfling. He attempts to engage Schwabus in conversation, but is rebuffed by the surly and antisocial cleric. Eventually, Schwabus even draws a small circle on the floor of the baggage car to deliniate where the other fellow is allowed to stand.&lt;br /&gt;
&lt;br /&gt;
Before the party arrives in Hope, Q&#039;barra (a lovely muddy refugee town), both unwelcome visitors leave the train. The Sharn Collection Agency thusly leaves the rail and aquire their mounts unmolested by strangers.&lt;br /&gt;
&lt;br /&gt;
==Memorable Quotes==&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;THIS IS MY SPACE! YOU CAN HAVE THAT SPACE OVER THERE!&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Schwabus]]&lt;br /&gt;
[[Category:Episode 1:The Dig]]&lt;/div&gt;</summary>
		<author><name>Dirtfox</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Part_1:The_Commission&amp;diff=2170</id>
		<title>Part 1:The Commission</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Part_1:The_Commission&amp;diff=2170"/>
		<updated>2005-12-27T00:59:44Z</updated>

		<summary type="html">&lt;p&gt;Dirtfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like many stories of this sort, it starts with our heroes in a tavern. Unlike those other tales, however, this is not some ragtag bunch of individuals, happlessly wandering into the same establishment of cheap booze on a dark and stormy night. It starts on a bright and sunny day, in their favorite tavern (whose name I have forgotten after so long away). Milandro is trying to win money in street fights. Thedra, putting on performances of his magic act. Tick broods indoors, while the miserly cleric of Luck, Schwabus, gambles. Out in the markets, the Artificer is buying glassware, only to find a nice bit of pavement to observe them smashing against. A day like any other day for the Sharn Collection Agency.  A courier comes in with word from their frequent employer, the Library of Korranberg. He is directed upstairs, where Vincent and Codee are talking, and delivers notice of a new job.&lt;br /&gt;
&lt;br /&gt;
The Agency assembles, and as a group, enters the extradimensional office of a Librarian. There is trouble afoot in Q&#039;barra, and a dig the Library is funding there is jeopardized by the spooked goblin workers. Unlike the superstitious countryfolk, gnomes in Korranberg are not quick to accept &#039;something scary&#039; as a valid reason to stop working. Their solution - Hire a number of burly adventurers to walk in, say everything is fine, and walk out again, thus inspiring confidence in the goblins.  After carefully reading the contract, Codee signs on the Sharn Collection Agency to fill the role of burly adventurers.  The Library provides travelling papers, passage on the Lightning Rail, and mounts once the company reaches Q&#039;barra. (Needless to say, the Lightning Rail does not run all the way to the site of the sunken temple).&lt;br /&gt;
&lt;br /&gt;
Anticipating an easy in-and-out job, the party refreshes their supplies in the city before departure. Kam-Bo (The Immense) checks their stock of rations. Tick (The Stoic) is nominated porter by Thedra (The Magnificent), who finds it very neccessary to transport a portable battering ram and a case of fine wines into the swamps. And as they board the train, Schwabus (The Surly), insists upon bringing his Carver mount, and is directed to ride in baggage by the nonplussed D&#039;Orien workers.&lt;br /&gt;
&lt;br /&gt;
==Memorable Quotes==&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Didn&#039;t we have some other clown&#039;s with us? Like there was this fat guy, and a drunk... and a bee keeper... I think.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Ah whatever...&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Schwabus]]&lt;br /&gt;
[[Category:Episode 1:The Dig]]&lt;/div&gt;</summary>
		<author><name>Dirtfox</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=The_Sharn_Collection_Agency&amp;diff=2168</id>
		<title>The Sharn Collection Agency</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=The_Sharn_Collection_Agency&amp;diff=2168"/>
		<updated>2005-12-26T23:11:23Z</updated>

		<summary type="html">&lt;p&gt;Dirtfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Who are they?==&lt;br /&gt;
*[[Codee]] d&#039;Deneith - The Leader&lt;br /&gt;
*[[Qaxqiel]] - The Artificer&lt;br /&gt;
*[[Brannek]] - The Warrior&lt;br /&gt;
*[[Ruby]] - The Sorcerer&lt;br /&gt;
*[[Leap]] d&#039;Orien - The Priest&lt;br /&gt;
*[[Movena]] - The e&#039;&#039;&#039;X&#039;&#039;&#039;plorer.&lt;br /&gt;
&lt;br /&gt;
==Rogues Gallery==&lt;br /&gt;
*[[Schwabus]] d&#039;Jorasco - The Healer (Deceased)&lt;br /&gt;
*[[Tick]] - The Warforged - (On Sabbatical)&lt;br /&gt;
*[[Vincent]] - The Rogue (Deceased)&lt;br /&gt;
*[[Thedra]] - The Magnificent&lt;br /&gt;
*[[Kam-bo]] - The Monk&lt;br /&gt;
*[[Milandro]] - The Errant Monk&lt;/div&gt;</summary>
		<author><name>Dirtfox</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Codee&amp;diff=2167</id>
		<title>Codee</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Codee&amp;diff=2167"/>
		<updated>2005-12-26T22:54:19Z</updated>

		<summary type="html">&lt;p&gt;Dirtfox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Class and Abilities==&lt;br /&gt;
Codee is a level 5 [[Fighter]], level 1 [[Dragonmark Heir]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She has been trained, like all her countrymen, as a soldier in the Karrnath military. The rigorous demands coupled with her own persistance have given her great [[endurance]].&amp;lt;br&amp;gt;&lt;br /&gt;
As a member of [[House Deneith]] gifted with the [[Mark of Sentinel]], she was not destined for a simple soldier&#039;s life. Codee was groomed to become an elite bodyguard, able to [[Blind-fight]] to protect her ward no matter what the conditions.  With her advanced training, a [[Power Attack]] can often [[cleave]] right through enemies. A [[great cleave]] has been known to keep her blade moving until every opponent within reach is dead on the floor.&lt;br /&gt;
==Favored Gear==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&#039;&#039;&#039;Masterwork Greatsword:&#039;&#039;&#039; +9 to hit, 2d6 Damage + 5, 19-20x2 Critical&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The sword used by her grandfather, Cale D&#039;Deneith, in his youth with the Karrnath military. It may have passed from his hands long before he became a Deneith legend, but the old blade is a fine piece of craftsmanship.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masterwork Spiked Chain:&#039;&#039;&#039; +5 to hit, 1d8 Damage + 5, x2 Critical, 0-10 Range&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Commissioned in a fit of pride, as a younger Codee imagined standing out from the ranks of her peers with such an exotic signature weapon, she has not yet gained the skill in using it with which she weilds a sword. But it has served her well in stopping more nimble opponents when her armor slows her in battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;&#039;Masterwork Breastplate:&#039;&#039;&#039; +5 AC, +3 max Dex, -3 Armor check penalty&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;After life on the front lines of Karrnath&#039;s military, Codee grew used to sleeping armed and ready for battle. While this may be simply a spare set of armor she keeps handy in case of need, she regularly sleeps in it while in hostile territory or on the job.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masterwork Banded Mail:&#039;&#039;&#039; +6 AC, +1 max Dex, -5 Armor check penalty&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Her old suit of armor, and as fine a piece of work as money could buy from Sharn&#039;s forges. Codee holds no attachment to it despite long years of keeping her body in one piece. She&#039;ll likely sell it off if she can get a good price for it, but in the meantime, it never hurts to have a spare.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masterwork Enchanted Full Plate:&#039;&#039;&#039; +9 AC, +1 max Dex, -4 Armor check penalty&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Her primary suit of armor, commissioned especially for her and forged in her homeland of Karrnath. As a trade for some useless glamorweave frippery, Codee feels she obviously got the better end of the deal. But then, this suit of armor has been something the bodyguard has been dreaming about since she was a grunt on the front lines watching her commander. It&#039;s usually polished to a ridiculous shine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&#039;&#039;&#039;Gloves of Holding&#039;&#039;&#039; (? - I forget what they actually are called).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who needs a scabard clunking about when you can simply draw your sword from your gauntlets?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Circlet of &amp;lt;insert demon here&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;While &#039;foisted&#039; is a more appropriate term than &#039;favored&#039;, the thin circlet from a sunken temple in Q&#039;barra has certainly defined the warrior lately.  It is the prison of a demon, and for months after she put it on, Codee was subtly under its control.  She has since managed to snap out a bit, and can now distinguish what are her own thoughts, and what comes from the circlet, but she is unable to take it off. It is also bringing about some changes in the team leader. Her teeth seem to be growing sharper, her way with words more persuasive... and her men more paranoid.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Recent events seem to have upset the balance of power in Codee&#039;s head again. Some evil winged woman down in a Dwarven tomb tried a spot of mind control on the Deneith scion. Now, demons seem to have quite an easy time persuading her, however, this newcomer stepped into mental territory already claimed by someone else.  The new intrusion cut down whatever mental defenses Codee had built up, and while the woman stood transfixed, the two demonic powers had a little battle in her head. Now, maybe if some higher power had been feeling kindly, this battle would have weakened the thing in her circlet... But no. Instead the warrior is losing control again, and time will only tell if they can do something about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Impressions==&lt;br /&gt;
&#039;&#039;&amp;quot;I don&#039;t like her hat.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Schwabus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personal History==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Codee d&#039;Deneith comes from a fairly notable line in one of the oldest Dragonmarked houses.  Her grandfather Cale was something of a recent legend, having died saving his ward - A prince of Breland - during the Last War.  He too bore a Mark giving him the ability  shield other, which caused it to be referred to as the &#039;martyr&#039;s mark&#039; among some of the Blademark and Defender&#039;s guild. Cale d&#039;Deneith died before Codee was born, but she grew up in the shadow of his legend. Her mother Celise was an unmarked scion of the house, and was married quite promptly to a distinguished career military man of the Blademark, the loyal, if unremarkable, Janos Winterwood. Although like any citizen of Karrnath, Celise did a tour of duty with the military, she prefered to make a life of politics and jostling to get House Deneith a better position in various regions of the country, and used her words more than her blade.  Codee, as a young lass, found all that too fussy and idolized the clean &#039;friend versus enemy&#039; outlook of combat. Her mother kept insisting she&#039;d grow out of it one day, and appreciate what words could win as well, but Codee is a grown woman now, and hasn&#039;t yet reached that point.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A dragonmark can appear at any point in a person&#039;s life, though puberty is traditional. At puberty, however, Codee&#039;s skin was still as unblemished as the day she was born, and she was beginning to resent that her father was not of the House bloodline, perhaps having decreased her chances for honor and glory as a marked member of House Deneith.  But after one particularly strenuous day of military training - perhaps more standard in Karrnath than learning to read and right well - she felt the muscles of her shoulder grow hot to the touch, and was afraid she had torn something in the workout. It was, to her relief and delight, only the beginnings of her dragonmark appearing there, just at her right collarbone. The Martyr&#039;s Mark, just like her grandfather.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;House Deneith has a reputation to uphold, so after Karrnath&#039;s superb military training, Codee sent through another round with House Deneith instructors. A marked scion of the House had to be a superb example of House Deneith standards, after all. Can&#039;t have some young girl make it seem they weren&#039;t the best of the best.  She still was required to serve in Karrnath&#039;s army, but there has been a long understanding between House Deneith and Karrnath, and the delay before Codee took up arms against the Imperialist Valenar elves on the borders of the Talenta Plains was not even blinked at. Fighting mounted opponents, she made certain to stay sharp with her riding skills, and even adopted use of the exotic spiked chain, for when she simply couldn&#039;t maneuver her steed within sword&#039;s reach. Perhaps it was this extra training, or perhaps the dragonmark she bore on her shoulder, but when Codee did finally join the front, she felt a certain responsibility to look out for her comrades. She felt this responsibility a little too deeply for her own good, judiciously using her dragonmark each day to shield whomever seemed to be in the worst way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Most of the time, this simply meant she was the most haggard when her company took a break from the fighting. But her squad did seem to suffer fewer casualties - and the Deneith scion felt even those few deaths very personally.  On several occasions, Codee even found herself protecting one of their halfling allies. By the end of her tour of service, the tribe she had fought alongside most frequently fervently promised to make assistance available to her in return, should she find herself in need in the future.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A good record to come home with, but House Deneith wasn&#039;t so pleased about Codee&#039;s conduct risking herself for front-line grunts.  Her family&#039;s favor is substantial, and her own conduct honorable, but the House now has an unwritten decision to wait and make certain she&#039;ll actually live long enough to do something good for House Deneith before they bend over backwards to do anything more for her.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For her part, Codee feels her military service was an excellent experience, and she did just what she should have.  She might not be aware of how it affected her character and values precisely, but service for Karrnath has had a lasting effect. As a bodyguard, she is expected to act protective of a ward or client. But leading men into battle has also made her incredibly protective of her comrades. Having fought with the enhanced undead shock troops of the Karrnathi military on her side, and passed through Fort Zombie and Fort Bones on the way to other (more well-provisioned) postings, she&#039;s quite comfortable with the sight and idea of undead. Not that she assumes much in return, but the sight of undead neither frightens her, nor causes her to go into a righteous fury to kill them off.  Elves, on the other hand, may have lost such courtesy with her. House Deneith training included much on how to be professional and neutral, and she knows that there are more than one tribe of elves... But having fought against them for much of her military service, some prejudice is inevitable. She&#039;s much quicker to fall back on violence if an elf appears to be acting hostile or suspicious. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After a bit of rest and further training, House Deneith advised Codee to go into private bodyguarding for a while, and set her up with contacts in the Defender&#039;s Guild. Which is where her story begins to blend with that of others.  While her grandfather&#039;s legend still resonates enticingly in her ears, in truth, Codee was somewhat frightened of the idea of being solely responsible - be it for a task, or a life.  Her personality would be likely to drive herself to exhaustion, rather than sleep with her ward unguarded, or take a vacation. And it&#039;s one thing to put yourself at risk to save someone when you have comrades in arms to help support you in turn. It&#039;s another to know that if you push yourself to the brink of death to accomplish something, there&#039;s no one to pull you back from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Read on to more of Codee&#039;s story as she meets up with the others in the  [[Team Backstory]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirtfox</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=The_Demon%27s_Fist&amp;diff=2156</id>
		<title>The Demon&#039;s Fist</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=The_Demon%27s_Fist&amp;diff=2156"/>
		<updated>2005-12-07T23:34:59Z</updated>

		<summary type="html">&lt;p&gt;Dirtfox: /* Episode 4:Aundair, Karrnath, and Beyond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The Demon&#039;s Fist]]&lt;br /&gt;
&#039;&#039;The Demon&#039;s Fist&#039;&#039; is a biweekly Eberron campaign run by [[Jon Bristow]].&lt;br /&gt;
==Heroes==&lt;br /&gt;
===The Sharn Collection Agency===&lt;br /&gt;
*[[The Sharn Collection Agency|Their history]]&lt;br /&gt;
==Allies==&lt;br /&gt;
*[[Xaxxrrax]]&lt;br /&gt;
*[[House Deneith]]&lt;br /&gt;
*[[The Golden Scale Lizardfolk]]&lt;br /&gt;
*&amp;lt;strike&amp;gt;[[The Library of Korranberg]]&amp;lt;/strike&amp;gt;&lt;br /&gt;
==Villains==&lt;br /&gt;
*[[Djanruti]]&lt;br /&gt;
*[[Lucan Stellos]] &#039;&#039;(deceased)&#039;&#039;&lt;br /&gt;
*[[The Emerald Claw]]&lt;br /&gt;
*The Mysterious Soulknives &#039;&#039;(deceased)&#039;&#039;&lt;br /&gt;
*[[Clan Boromar]]&lt;br /&gt;
&lt;br /&gt;
==The Story So Far==&lt;br /&gt;
&#039;&#039;&#039;[[Full summary]]&#039;&#039;&#039; (500xp to anyone who contributes &amp;quot;significantly&amp;quot; to it.)&lt;br /&gt;
===[[:Category:Episode 1:The Dig|Episode 1:The Dig]]===&lt;br /&gt;
[[Part 1:The Commission]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which bottles are bought and broken, a contract is signed, and Tick is made to carry someone&#039;s portable battering ram.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 2:Whispers on the Train]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which many people crowd outside a door, a suspicious request is made, and Schwabus rides in baggage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 3:Hope and the Jungle]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which they find a guide, tresspass on ceremonial grounds, and Vincent has trouble with blindness.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 4:The Dig]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which ghosts are spooked, lizardfolk spit acid, and the ogre paying them rudely dissapears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 5:A return to Hope]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which a better guide is found, a deal is made, and Codee gets a new hat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 6:The Black Pyramid]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which they learn about teleporters, look too closely into vats of poison, and Brannek saves some lizardfolk.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 7:Soulknife Guardians]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which they all receive medals, a crystal causes some trouble, and Tick gets turned off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Part 9:T-Rex Attack]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;...in which ropes are cut, an accusation is made, and Qasq needs a new foot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Episode 2:Revelations|Episode 2:Revelations]]===&lt;br /&gt;
*[[:Category:Part 1:Xaxxrrax&#039;s Insight|Part 1:Xaxxrrax&#039;s Insight]]&lt;br /&gt;
&#039;&#039;...in which yet another person wants an artifact, a demon is debated, and Codee won&#039;t take off her circlet&#039;&#039;&lt;br /&gt;
*[[:Category:Part 2:Research|Part 2:Research]]&lt;br /&gt;
&#039;&#039;...in which they learn about rakshasa, a few books are read, and Qasq makes a new foot.&#039;&#039;&lt;br /&gt;
*[[:Category:Part 3:Sharn and Aureon&#039;s Voice|Part 3:Sharn and Aureon&#039;s Voice]]&lt;br /&gt;
&#039;&#039;...in which temples are visited, incense burned, and Vincent discovers he is very unwelcome in town.&#039;&#039;&lt;br /&gt;
*[[:Category:Part 4:Aparratus Thieves|Part 4:Aparratus Thieves]]&lt;br /&gt;
&#039;&#039;...in which they bargain for transportation, a submarine is aquired, and Schwabus visits the nudie bars.&#039;&#039;&lt;br /&gt;
*[[:Category:Part 5:The Cloud&#039;s Destiny|Part 5:The &#039;&#039;Cloud&#039;s Destiny&#039;&#039;]]&lt;br /&gt;
&#039;&#039;...in which elementals crash, a vampire appears, and the dinosaur makes a narrow escape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[:Category:Episode 3:The Fall of the Cloud&#039;s Destiny|Episode 3:The Fall of the &#039;&#039;Cloud&#039;s Destiny&#039;&#039;]]===&lt;br /&gt;
*[[Part 1:Creepy Crawlies in the dark]]&lt;br /&gt;
&#039;&#039;...in which no one gets a good night sleep, a few spiders are killed, and Schwabus plays victim.&#039;&#039;&lt;br /&gt;
*[[Part 2:The Farmhouse]]&lt;br /&gt;
&#039;&#039;...in which they are framed for murder, a vampire is slain, and someone wants to burn Codee alive.&#039;&#039;&lt;br /&gt;
*[[Part 3:Xaxxrrax again?]]&lt;br /&gt;
&#039;&#039;...in which an ally is foisted upon them, a library is found, and Vincent learns to hate cloaks.&#039;&#039;&lt;br /&gt;
*[[Part 4:That&#039;s MY book!]]&lt;br /&gt;
&#039;&#039;...in which a druid&#039;s reading is disturbed, roaches swarm, and Qasq falls in a hole.&#039;&#039;&lt;br /&gt;
===[[:Category:Episode 4:Aundair, Karrnath, and Beyond|Episode 4:Aundair, Karrnath, and Beyond]]===&lt;br /&gt;
*[[Part 1:Bad Dreams]]&lt;br /&gt;
&#039;&#039;...in which there are many illusions, a friend betrays, and Schwabus says &#039;Git!&#039; for the last time.&#039;&#039;&lt;br /&gt;
*[[Part 2:Dead Changelings]]&lt;br /&gt;
&#039;&#039;...in which they have trouble with the mail, a new contract is signed, and Codee wins a drinking contest.&#039;&#039;&lt;br /&gt;
*[[Part 3:The Mror Deeps]]&lt;br /&gt;
&#039;&#039;...in which they learn about traps, take on some companions, and Leap proves not all clerics charge for their services.&#039;&#039;&lt;br /&gt;
*[[Part 4: ____]]&lt;br /&gt;
&#039;&#039;...in which good things have rotted, evil is set loose, and Brannek is very enthusiastic.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Dirtfox</name></author>
	</entry>
</feed>