Unknown Armies:Dodging

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You can avoid getting hurt. When it's your turn during a round, declare that you're using your Dodge skill as your only action. For the rest of that round, you have some protection versus attacks. (Attacks made against you before it's your turn aren't affected by dodging—they're just plain faster than you.) When someone successfully attacks you while you're dodging, two things happen:

  • First, make a Dodge skill check with a minimum roll equal to your opponent's attack roll. If you succeed, the attack does no damage at all.
  • Second, if you fail but your opponent's attack roll is lower than your Dodge skill rating, the attack does half damage (round up).

If you want to continue dodging next round, you have to declare this at the start of that round. By doing this, your dodge even affects attackers who have a higher initiative rank than you during that round. You can continue this as long as you lke. If you stop declaring your dodge at the start of the round in order to take a different action, your next dodge starts the process over again.

"Dodging" means you are doing nothing but avoiding attacks. It doesn't mean ordinary flinching and blocking, which the rules assume you're doing in combat all the time.

High Dodge

If your Dodge skill is 85% or higher, you can attack or perform another action while dodging, as long as your GM thinks it's plausible under the circumstances.